Monday, October 3, 2016

Merrick, stat'ed

Merrick
Medium humanoid (servant), lawful neutral


Armor Class Leather Armor 14
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR      DEX      CON     INT      WIS       CHA
15 (+2)  12 (+3)  17 (+3)  10 (+0)  14 (+2)   15 (+2)

Skills Sleight of Hand +5, Insight +4, Persuasion +4, Stealth +5
Damage Resistances psychic
Condition Immunities charm
Senses passive Perception 12
Languages Common, Russian, Elven
Challenge 1/2 (100 XP)

Special Traits
  • Let me get that for you, Sir: Merrick can, with a DC 15 Sleight of Hand check, produce any mundane item that would reasonably fit in a backpack.
  • My Fault, Sir: Merrick can grant advantage on one Persuasion check. This ability recharges after a long rest. 
Actions
  • Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage
  • Part of the Scenery: If Merrick stands perfectly still his bland appearance can cause the eye to skip right over him. As an action, as long as he is standing next to a wall or off to the side and does not move, Merrick can make a Stealth check with advantage to disappear.

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