Medium humanoid (servant), lawful neutral
Armor Class Leather Armor 14
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 12 (+3) 17 (+3) 10 (+0) 14 (+2) 15 (+2)
Skills Sleight of Hand +5, Insight +4, Persuasion +4, Stealth +5
Damage Resistances psychic
Condition Immunities charm
Senses passive Perception 12
Languages Common, Russian, Elven
Challenge 1/2 (100 XP)
Special Traits
- Let me get that for you, Sir: Merrick can, with a DC 15 Sleight of Hand check, produce any mundane item that would reasonably fit in a backpack.
- My Fault, Sir: Merrick can grant advantage on one Persuasion check. This ability recharges after a long rest.
Actions
- Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage
- Part of the Scenery: If Merrick stands perfectly still his bland appearance can cause the eye to skip right over him. As an action, as long as he is standing next to a wall or off to the side and does not move, Merrick can make a Stealth check with advantage to disappear.
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